MOBA UI Main Menu (Personal project)
Transparent UI, which is made to blend with any background. The profile picture is created creatively, where the progression of the player's XP is shown in a Sword.

Transparent UI, which is made to blend with any background. The profile picture is created creatively, where the progression of the player's XP is shown in a Sword.

Gold Version of the Previous layout with a different style of Play Button where the two gems on the play button get filled only if the lobby is full or if only one person is in the lobby, then only 1 gem will be filled.

Gold Version of the Previous layout with a different style of Play Button where the two gems on the play button get filled only if the lobby is full or if only one person is in the lobby, then only 1 gem will be filled.

[DONT ZOOM]  Some Assets Used to Create UI. The image also contains Discarded elements

[DONT ZOOM] Some Assets Used to Create UI. The image also contains Discarded elements

A left-scrolling UI designed to Show a unique Layout.

A left-scrolling UI designed to Show a unique Layout.

Alternative  version of the Ui where i blended half tone pattern into the Footer. Store and Play buttons are highlighted in order for the p[layer to focus more on gameplay and in-app purchases as it is for free to play game.

Alternative version of the Ui where i blended half tone pattern into the Footer. Store and Play buttons are highlighted in order for the p[layer to focus more on gameplay and in-app purchases as it is for free to play game.

Another version of the previous UI shows that the UI can be flexible to accommodate new designs.

Another version of the previous UI shows that the UI can be flexible to accommodate new designs.

Personal Project (partially inspired By wild rift ) and the rest of the screens are an art-style mix of halftone patterns on the Footer and medieval style for the rest of the UI.
UI Is Scalable and Flexible with any background.